Wednesday, March 28, 2007

Reason #3 to Be Pissed at Microsoft



Damn, I forgot perhaps the most important reason here to be frustrated at this week's announcements.



Let me first refresh your memory with another quote from way-back-when (this time, from around November):



"At this point we’re not ready yet to roll out a bigger hard drive. I can tell you what people tell me they do to get around this. What they do is they put their Live account on a memory unit and then they have one hard drive that they put their games or related content on, and then they have another drive that they put their movies and TV on." [link, Wired via GamersReports]



Got that? Turns out this is horrible, horrible advice -- aside from the insane cost of having to shell out $100 (at the time) for each supplementary drive in this ridiculous scenario.



Here's better advice: Don't run out and buy one of the upcoming 120GB drives in hopes of consolidating your multiple Xbox 360 drives. You won't be able to!



That's according to a Microsoft Japan press release, located here.



What were you even thinking, listening to Microsoft in the first place?



[link]

Two Things That Kind of Piss Me Off About the Xbox 360 "Elite"





…Or more specifically, about the announcement of the "Elite".



First: Let's talk about the high margin of return. External 120GB drives routinely sell for US$65-$90. Microsoft's selling its new add-on for around $180. There's profit, and there's gouging, and once an application (something IPTV-related, maybe?) debuts that requires much more than the paltry 13GB of usable capacity on the current-gen Xbox 360, Microsoft will have officially embarked into the realm of the latter.



Thing No. 2 that burns me:



"I think at the moment we have the widest available connections on the system. If you want to get great HD, I think we've got a good solution for that ... At the moment, everything you might have seen is just looking at our experimentation back in Redmond, not really a product that we're thinking about announcing."



That was said by Chris Satchell at Microsoft's game developer group, all the way back in January. Now, I understand that Microsoft didn't want to hurt sales of the "regular" Xbox 360 models between then and the present. But there comes a point when deliberate obfuscation hurts consumers. And it's pretty clear console companies don't understand this.



Let me clarify it for them. The point where you stop helping your cause and begin actively hurting consumers occurs when:

    A) If properly informed, some consumers would prefer to wait for your more advanced future product, as opposed to buying your current-generation model.



    B) There is overwhelming and detailed information on said future product from semi-legitimate sources (see: rumors.)



    C) There is no competitive reason to deny rumors about future product. (This is to say,

    confirming longtime, persistent rumors adds nothing to competitors' ability react to your future product. If they're any good to begin with, they're already listening to the rumors and preparing accordingly.)



    D) Denying consumers information about the future product -- in this case, by categorically contradicting these rumors -- causes consumers to make an uninformed buying decision.
In other words, once the rumor mill reached fever pitch about the Xbox 360 Elite, Microsoft should have stepped up and gone ahead and announced it. Instead, some consumers were duped. This could include people like my girlfriend, for instance, who may conceivably have waited for the Elite before buying her 360 Premium.



Microsoft, of course, isn't alone here in treating consumers like they're the enemy. Sony, in the course of a few short months, has already established a solid track record of not only ignoring consumer needs, but the needs of developers, retailers, stockholders, and the press. Did I leave anyone out?



These companies need to behave a bit more like the big hardware vendors in the PC space. Intel and AMD, for instance, publish roadmaps of where they're headed well in advance of future models. They react quickly to feedback, and don't ram unneeded features down consumers' throats.



They understand that customers, the retail channel, and the entire damn ecosystem involves knowing what's coming out and when -- not thinking so short-term and trying to squeeze out a few months' more of sales of an old model through duplicity before they roll out a replacement. They're not as arrogant as the console companies, are more willing to work with partners, and most importantly customers, to deliver products that meet current and future needs.



Customers deserve an informed choice, not obfuscation.



Funny, I wrote nearly 500 words on this, and I'm not nearly as irate about the PR game around the Elite as I am about Microsoft's shitty support around the brief Xbox Live outage this weekend. More on that later, perhaps.

More Rumors, More NiGHTS


Last week, the Internet was buzzing over an ad in the Official Nintendo Magazine, claiming a world exclusive on "a classic game set to make a long overdue return." Most speculated that the game in question was NiGHTS, an old time favorite among SEGA Saturn fans.

While no specific game system was mentioned, today Swedish game magazine, Game reactor, released an image of their upcoming April issue, featuring the NiGHTS jester on the cover. This seems to provide strong support to the rumor that a new NiGHTS game is on its way.

Though most game related sites are convinced the new game will be a Wii exclusive there has yet to be any official confirmation. However, with all the new evidence that's been leaking and certain unofficial confirmation, it's becoming hard to discredit. It's only a matter of time before we know the truth.

Xbox 360 Elite

What was once a rumor known as the "Zephyr," the new Xbox 360 "Elite" has been officially confirmed by Microsoft. The system comes in black and touts an upgraded 120 gig hard drive, as well as an HDMI port for high definition. The Elite will retail for 479.99 USD and ship on April 29th in North America.

There are no present plans to release this version of the 360 in Japan. However, gamers on this side of the world will be able to purchase the stand-alone 120 gig. HD on June 6th for 18,900 yen.

Sunday, March 25, 2007

Lost Connections

Letting my mind wander and see where it takes me (and sometimes it takes me to some very surprising places), I was struck by some of the similarities between the popular ABC primetime series “Lost” and the Saturday morning children’s show of the mid-seventies “Land of the Lost.” And yes, it was the tenuous one word the two series share that brought me to this realization.

“Lost,” for what it’s worth, has been compared to series “The X-files” and other shows with an undercurrent of the supernatural. “Lost” also makes extensive use of tropes common to science fiction (or speculative fiction, if you must). The main plot of a bunch of castaways trying to eke out an existence on a remote (and usually) tropical island has been a staple in literature and film since Defoe’s “Robinson Crusoe.” In that regards, “Lost” doesn’t break new ground. But its combination of those themes and using them as a backdrop for intriguing character development and analysis has brought it no small measure of success.

To say “Lost” has been influenced, or more accurately, the creators and writers have been influenced, by thematically similar works is taken as granted. No doubt the writers themselves could produce a list detailing all their direct influences. However, there are more than a few odd similarities, some overlapping motifs, between “Lost” and “Land of the Lost;” so many, in fact, that I can’t help but wonder if the creators are trying to recreate that series for a current, adult audience.

As I was born the year the last season of LOTL aired, I had to catch it in reruns when I was a toddler. My memory is sketchy, but with some help from Wikipedia, the torrent of memories is released from the reservoir. LOTL is the story of the Marshall family (the father Rick, his son Will, and the daughter Holly) who, during an earthquake while they are rafting down a river in present-day (1970s) Earth find themselves transported to a mysterious lost land with nothing more than their raft, the meager supplies in said raft, and the clothes on their backs. This is a land that resembles prehistoric Earth, with all the large dinosaurs wandering about to prove it. No sooner is the family washed up in the LOTL, when they are attacked by a giant Tyrannosaurus rex, whom they dub “Grumpy,” and are forced to seek shelter in a cave halfway up a mountain. (I remember as a kid being scared during the opening credits when Grumpy would give up on the Marshall family and turn to the “camera” to devour the audience. He never got me, however, because I was watching this all in complete safety – from behind the sofa.) Without going into too much detail, the series focused on the Marshall family’s attempts to return to their own dimension while trying to understand the magic and mystery of the lost land.

Overall the plot doesn’t seem that similar to “Lost,” but it’s not exactly dissimilar either. You could argue, if you like, the plot of LOTL has as much in common with “King Kong” or “Survivor” and you wouldn’t be wrong, in my opinion. But the devil is in the details, and it is the particularities of LOTL that are analogous to parts of “Lost.”

I’ve already mentioned the T-Rex, Grumpy, and the cave in LOTL. In “Lost,” one of the continuing mysteries (much to the annoyance of many fans) is the truth behind the smoke monster. For many people, including myself, until we actually saw the smoke, we were led to believe it was some giant dinosaur, or at least hoped it would be, just because, well, dinosaurs are cool. LOTL has Grumpy and “Lost” has Smokey. At one point in season one of “Lost,” some of the characters decide they would be safer in the newly discovered caves instead of at the beach, just like the Marshalls decided they would be safer in the cave away from the river.

One of the things the Marshalls wanted to be safe from, aside from some bad stop-motion animation dinosaurs, was a race of beings known as the Sleestak. These humanoid lizard-like creatures were the antagonist aborigines of the lost land who wanted the Marshalls for some unknown but presumably nasty business. That business turned out to be ritual sacrifice to the Sleestak’ god who dwelled in a mist-covered pit. His diet consisted of any sacrifices the Sleestak brought (anyone the Sleestak didn’t like, and that was everyone), but no word how the god went to the bathroom in that pit are how he disposed of the remains. (Probably got a little, um, ripe down in there.) The Sleestak who made nothing but trouble for the Marshalll family, we later learn, are the descendants (in the truest sense of the word) of the Altrusians who built the Lost City and whose technology is scattered around the lost land. The Altrusians were a highly advanced race who, like many empires the world over, lost their exalted status through hubris, and the Sleestak were the primitive result of that.

One of the biggest mysteries in “Lost” is a group of apparently primitive people running around the island making an already tough life egregiously tough for the plane crash survivors. While they appear primitive (and in season three we learn it was a ruse, but that doesn’t destroy the LOTL connection; the creators just used it as a springboard for new ideas), they exhibit intimate knowledge of the island and use it to their advantage. They kidnapped multiple members from the survivors’ group to use them for things we can’t even imagine, as their purpose in doing so has yet to be revealed. We know they were probably not the first people to inhabit the island, as that honor goes to the scientists working for the Dharma Initiative. Those teams, while not much is known about them, we do know they were quite technologically advanced as compared to the Others in their Swiss Family Robinson guise (which is revealed to be just that in the third season of “Lost”). From certain information gleaned from the show, we might assume that the Dharma scientists were either wiped out by a mysterious disease and/or subsumed by the others. If the former, was the disease of their own making? We already know they did experiments on sharks and polar bears. Did their own science wipe them out as the technological advances of the Altrusians wiped them out? And what remnants survived, did they become part of the primitive Others as the Altrusians degenerated into Sleestak? As “Lost” progresses, those analogies may prove to be tenuous at best; but if you just look at the first two seasons of “Lost,” it’s hard not to see the parallels. (EDIT: In season three, episode thirteen Ben, the ostensible leader of the Others claims to have been born on the island. This raises the question of who was there first, the Dharma Initiative or the Others? LOTL enjoyed flip-flopping on the origin of the Sleestak, without ever giving a definitive answer. “Lost” enjoys teasing the audience in the same way with the Others.)

Dotted throughout the LOTL were mysterious structures left by the Altrusians called Pylons. These narrow, pyramid-like structures were more capacious inside with their “compressed space” than what their superficial structures presented. Inside some of these Pylons – if not all – was a stone table known as the “crystal matrix control table.” By rearranging the power crystals on the matrix table, the user could affect certain reactions in the LOTL including altering weather and time itself. The Marshalls were convinced these matrix tables inside the Pylons offered the key to returning to their own dimension. In “Lost,” the Dharma Initiative left behind many stations for pseudo-scientific research, as it would appear. The most famous of these stations was know as the Hatch, and inside was a computer that could be used to control a magnetic discharge on the island. As the Altrusians are to Dharma, so are the Pylons to Dharma’s stations, with the computer serving as the island’s version of the crystal matrix table. Now that the Hatch has imploded and the need for the computer obviated by Desmond’s actions at the end of the second season, it remains to be seen what role the magnetic discharge will play in future episodes and how many, if any, Dharma ruins remain to be found. (EDIT: In episode twelve of season three, a group of the crash survivors find a series of tall, derrick-like posts encircling the village of the Others. Sayid distinctly calls them “pylons.” If the village the Others live in turns out to have been built by Dharma, it would connect to the Lost City built by the Altrusians and inhabited by the Sleestak.)

And speaking of Desmond, what would “Lost” be without its version of Enik, the time-traveling Altrusian who learns that his race is doomed to degenerate into the Sleestak? As Enik is the last Altrusian representative in “present-day” LOTL, Desmond, as far as we know, is the last survivor of the Dharma Initiative. While Desmond was never a true member of the Dharma Initiative, he remains the last person to be revealed who had any connection to them. After the implosion of the Hatch, Desmond exhibited certain time-traveling abilities. Whether he physically moved through time or just mentally relived moments has yet to be answered. Desmond is now stuck on the island because his one means of transport – a sailboat – was lost to the Others by Sayid, Jin, and Sun. Enik also lost his primary means of time travel when Will Marshall destroyed it.

Desmond isn’t the only interesting character on the island when the plane crashes. A mysterious French woman named Danielle Rousseau pops up every now and then. According to her own story, she has been on the island for sixteen years when a ship she was on was stranded there after following a radio signal being sent from the island. She does indeed aid the survivors from time to time, but she prefers to live the life of recluse so as to avoid contact with the dreaded and despised Others. As with “Lost,” LOTL also had its own deranged recluse in Jefferson Davis Collie, a Confederate soldier who has been trapped in the LOTL for what appears to be decades. He spends most of his time mining the power crystals and using his cannon to keep the Sleestak at bay. He even helps the Marshalls attempt to escape the lost land, but decides to head back to his cave because he doesn’t want to encounter any dinosaurs along the way.

For me there are already enough similarities between “Lost” and LOTL to view former as homage to the latter. But there is one more point, perhaps not as germane as the others, but still intriguing nonetheless. When Sayid, Jin, and Sun are sailing around the island to rescue Jack and company, they spot the remains of what presumably was a gigantic statue. All that is left is two feet cut off above the ankles, and Sayid remarks that there are only four toes on each foot. At this point in “Lost,” nothing has been revealed as to the origin of those remains, but they might not be related to the Dharma Initiative or to the Others. LOTL also had a similar set of ruins of unknown origin called the Builder Temple. This temple was neither built by the Altrusians nor the Sleestak, but by some other humanoid race that never reveals itself. Unfortunately, this temple was not seen outside of a handful of episodes and the mysterious race was never explained nor fully introduced.

LOTL only lasted three seasons before it was cancelled. By the third season, the show’s budget was drastically reduced and the execs took over, not only diluting its contents, but also dumbing it down to insipid levels. The third season never quite lived up to the panache of its predecessors, and lacking many of the original creators, the quality of the show quickly declined. I hope that is one point where “Lost” can digress from its philosophical and inspirational forbearer.

As the “Lost” progresses, its connections to LOTL will more than likely disappear entirely. Indeed, events in the third season have shown that those connections really only hold for seasons one and two of “Lost.” As the series evolves, and more secrets are revealed (one hopes!), perhaps the series can have a satisfying conclusion that LOTL never had.

Miguel E. Corti (Contributor)

Game Rankings, 3/12~3/18


This week's rankings still favor Nintendo with Yoshi's Island DS still holding on to the number one spot and a total of eight Nintendo titles in the top ten.


1. Yoshi's Island DS (DS)
2. Word Puzzle: Moji Bitan DS (DS)
3. Monster Hunter Portable 2nd (PSP)
4. Wii Sports (Wii)
5. Kin Iro no Goruda 2 (PS2)
6. Professor Layton and the Mysterious Town (DS)
7. Wii Play (Wii)
8. Tokimeki Memorial: Girl's Side 1st Love (DS)
9. Super Robot Taisen W (DS)
10. Dragon Quest Monsters: Joker (DS)

Tuesday, March 20, 2007

Good News for Gamers, Good News for Sony--Maybe


Though analysts have been notoriously wrong in the past, Goldman Sachs is predicting that Sony will slash the PS3 price tag by a $100 worldwide in October. This would be good news for gamers that have been holding back due to cost. Sachs analyst, Yuji Fujimori states, "The PS3 price has long been cited as high," noting that cutting the price of game consoles has historically quadrupled volumes. This would be a good weapon for Sony to use against Microsoft, as they are planning to release the newest addition of their well-received franchise, Halo 3 at about the same time (Couple this with a killer ap, like MGS 4 or FF XIII, and we should see systems flying of shelves during the holiday period--ed.).

The Sony PR and marketing machine, helmed by Phil Harrison, seems to paint a different picture however. Less than a month prior, at the 2007 D.I.C.E. summit held in Nevada, Harrison reiterated that Sony feels no pressure to price drop, not to mention their on-going mission to convince consumers that PS3s are on store shelves as a result of Sony's hard work to make them available to everyone. In terms of business strategies and hardware design, Harrison stated that Sony has "no regrets whatsoever."

Related articles:

PlayStation 3 Price Cut May Be Ahead
Phil Harrison: We Are Under No Pressure to Drop PS3's Price
D.I.C.E. Summit 2007

Good News for Microsoft, Bad News for Sony


The biggest news in gaming today has to be Capcom's decision to release Devil May Cry 4 on multi-platforms. This marks yet another loss of a former Sony exclusive. While Sony has already lost the exclusive rights to Virtua Fighter 5, this will be the first time a game of this magnitude will receive a simultaneous release across next-gen platforms.

In December of 2006, rumors that Metal Gear Sold 4 would make its way to Xbox 360s abounded. These rumors were subsequently denied by Konami but left many gamers and industry insiders wondering about their potential validity. Recently, Mistwalker's, Hironobu Sakaguchi had this to say about Final Fantasy:
I feel that the Final Fantasy series should come to Xbox 360 as well. This is wise. It makes so much sense to me...it has so much potential in North America and in Europe. So there's a great chance for the series to succeed on 360 as well.

[in English] And I heard they made the White Engine open platform as well. [Final Fantasy XIII is being developed on the White Engine; if the engine is indeed cross-platform, an Xbox 360 port would be a simple matter. (Read more here: Gamespot)
Though Sakaguchi no longer has any control over the FF series, comments like these do not bode well for Sony. With major exclusives being lost and the potential for more to follow suit, Sony may have an even harder time reclaiming its former number one place in the game industry.

Monday, March 19, 2007

Mainstream Articles Just Aren't All That Informative

There's an article up on Yahoo today that is a good example of how the mainstream media handles game-related news. You can read the article here: Is Wii Winning the Console Race?

If you are a gamer, Hikari doubts you'll find anything new. There is however, an exclusive section with famed game developer, Shigeru Miyamoto that may be of interest.

Sunday, March 18, 2007

Ryuku Statue


The Shibuya Tsutaya is celebrating the release of the DVD version of the Death Note movie with a life-size (no official confirmation on that yet--ed.) in-store Ryuku statue. Customers were stopping to take photos of the huge Shinigami.

The two-disc DVD set, released on March 14th, has already sold 500 thousand units in pre-orders and the first half is number 7 in terms of overall rental sales (source: Tsutaya Online).

Thursday, March 15, 2007

Game Rankings, 3/5~3/11

The DS reclaims the top spot with Yoshi's Island DS, but Monster Hunter 2nd is still has numbers strong enough to take the number 2 slot. Monster Hunter 2nd has sold an impressive 936,231 units overall!

1. Yoshi's Island DS (DS)
2. Monster Hunter Portable 2nd (PSP)
3. Professor Layton and the Mysterious Town (DS)
4. Kenka Banjo 2: Full Throttle (PS2)
5. Super Robot Taisen W (DS)
6. Wii Sports (Wii)
7. Gundam Muso (PS3)
8. Dragon Quest Monsters: Joker (DS)
9. Wii Play (Wii)
10. Tohoku University Research Center: Big Brain Academy (DS)

See more details here:

Media Create

Sunday, March 11, 2007

Regional Advertising



Released in Japan for the DS on February 22nd, the Sim City DS advertising campaign is well underway. Tokyo's Yamanote line of Japan Railways, a popular advertising ground for Nintendo, had some cars carrying advertisements entirely devoted to the new game. While this is not an uncommon marketing tactic, what stood out was that the ads seem to hold a specific "Tokyo" feel to them.

Tokyo, overrun by and often remembered for its salarymen and private school girls, constantly struggles to maintain its image as the culturally urbane capital of Japan. The look of the people in these ads exploits those aspects of Tokyo. The salaryman is represented as a progressive thinker in both looks and philosophy. Yet, he seems stuffy and introverted. The schoolgirl appears intelligent, but with an innocent naivety that could build a bright tomorrow. Her facial expression however, makes her seem distant and cold. Their looks alone are enough to assume that these ads would not work in more down-to-earth Osaka.

Osakans are known for their warm-hearted openness that sometimes makes them honest to a fault. They take pride in their collective sense of humor. While salarymen are present in Osaka, they do not make up the heart of it and they are most certainly not portrayed or focused on in the same way as the one featured here.

The private schoolgirl image may appeal more to a cosmopolitan Kobe dweller than to a typical Osakan. The overall tone of the ads just doesn't seem to fit. Of course, this is nothing but speculation and conjecture but having lived in both areas, these thoughts immediately flooded my brain. Hikari got in touch with its contacts in Osaka to see if the ads were being run there as well. The results were negative. A thorough Internet search revealed little conclusive evidence but did turn up something interesting.

The DS van travelled throughout Japan, starting its run in Fukuoka on January 27th and retiring on the 25th of February in Shibuya. This van made use of basic advertising that had no real regional flavor. Much like in the US, ads are geared for certain audiences. Japan is no different and we think the Sim City DS ads help exemplify this.

Saturday, March 10, 2007

Follow Up: Video Games and Art

Industry reporters are highlighting an interview with Capcom R&D Head, Keiji Inafune, at the Game Developer's Conference, where he attacked former Clover producer, Atsushi Inaba for his inability to sell his games. While most agencies are focusing on that portion of the interview, Hikari believes Inafune's comments give a strong insight into the split ideologies within the industry. Inafune claims:

"Games are not a work of art. It's actually a product. If we think of it as a work of art, then... when we think about Picasso and Van Gogh's paintings, the end result is beauty, so it doesn't matter if you sell it or not. However for games, it's a product. It is a commodity. "

Interesting point to consider and a relavent contrast to an essay we posted earlier regarding games as art. Click on the links below for more information.

GDC: Lost Planet Creator Disses Clover
Hikari Article: Video Games and Art

Thursday, March 8, 2007

Game Rankings, 2/26~3/4

Gundam fever never seems to die in Japan. It's number one for this week in gaming sales.

1. Gundam Musou (PS3)
2. Super Robot Wars (DS)
3. Monster Hunter Portable 2nd (PSP)
4. Wii Sports (Wii)
5. Professor Layton and the Mysterious Town (DS)
6. Wii Play (Wii)
7. Machigai Museum 2 (DS)
8. Dragon Quest Monsters: Joker (DS)
9. New Super Mario Bros. (DS)
10. Tohoku University Research Center: Big Brain Academy (DS)

Media Create

Sunday, March 4, 2007

PS3 In-Store Demos: One Man's Opinion

The Shibuya Bic Camera has a PS3 display that shows some of the upcoming titles that the system has to offer. I have to admit that Sony did well in choosing what to include in the demo: trailers for Metal Gear Solid 4, Final Fantasy XIII, and Ninja Gaiden Sigma. This is what a lot of hardcore gamers are clamoring for. Watching these games running on the 1080p screen really brings out the details and colors, not to mention the excitement and anticipation of wanting to play. But when, Sony? When are we going to get to play them?

MGS4 and FFXIII will undoubtedly move systems off store shelves. Unfortunately, for now, without any clear release dates, gamers will just have to be satisfied watching the future possibilities of the system at store displays. There just isn't enough incentive to buy yet.

Mika Ninagawa

The astute gamer's eye will recognize that this is a photo of the star of The Oneechanbara. But that's not the only thing that makes this photo worth mentioning. What you see here is the cover of a photo collection by Mika Ninagawa. Her feature film directorial debut, Sakuran, was released on the 24th in the Kanto area and nationwide this weekend.

As expected, Variety labels the story, "tired" but "the beauty of the images cannot be denied (Review)." This comes as no surprise as Ninagawa is world renowned for her dazzling photos, best known for their vivid and energetic colors. Variety goes on to claim that even when the camera is moving, the "pic feels like a like a still photograph recreating the tableaux of a ukiyoe scroll."

Many Japanese online reviews by movie-goers seem to echo Variety's sentiments. While they agree that the story is uninspired, the beauty of the visuals makes up for it. Click on the links below to see for yourself why Mika Ninagawa is being praised for her photography, in both still and moving forms.

Sakuran: Official Site
Mika Ninagawa: Official Home Page

Saturday, March 3, 2007

Video Games and Art

On my coffee table is a book called, I AM 8-BIT, comprised of cool artist renditions of iconic video game characters. I doubt anyone would deny the book of having artistic merit or integrity, but there are those out there that do not consider video games an art form.

There is an interesting article on Contemporary Aesthetics that makes an argument for video games as art. You can read the article here.

As a bonus, here are a few video game art related links:

I-AM-8-BIT Exhibition Opening

Video Game Art Archive

Video Game Lego Art

Report: Wii to Outsell PS3 and Xbox 360 For the Next Two Years


Market research firm, IDC has recently put out a press release stating, "...none of the three new consoles will dominate the market in the next five years like the PS2 dominated last cycle; however, Nintendo's Wii will outship and outsell the 360 and PS3 in 2007 and 2008."


IDC cites that Nintendo has successfully created a system that will extend beyond the traditional market base by being less intimidating and more appealing to the non-gamer. Meanwhile, the PS3 and Xbox 360 will be fighting over the same hardcore gamer market. This will help the Wii to gain a slight edge.


"IDC believes hardware shipments of Nintendo's Wii will capture a little more than a third of the worldwide market by 2008, rising slightly above Sony's PS3 and Microsoft's Xbox 360."


Read the full press release here:


Friday, March 2, 2007

More Game Music Links

After reading Chris' post about the saddening game music related news, I decided I needed to list a couple of my favorite sites as well.

For streaming game radio:

Gaming FM

For game music remixes:

Overclocked Remix

This ought to satisfy crazed gamers' who can't get enough of in-game music

Thursday, March 1, 2007

Game Music Links

I was so underwhelmed by the news I just posted ("Video Game Music Now Available on iTunes") that I feel compelled to give you some legitimately cool info on video game music.

To that end, here are a couple of my favorite links:

Game Music Online

Video Game Music Archive

8-Bit Peoples, who I saw not long ago play here in NYC.

Cheers.

Video Game Music Now Available on iTunes



That's right -- your favorite video game music will now be available on iTunes. That is, your favorite music from EA games.



Old-school gamers like Pete and myself have more than just a fond place in our hearts for the music in our games of yore. Whether it's the early 8-bit "bleep-blop-bloop"-style of Super Mario Bros. or the sweeping Wagner/Götterdämmerung orchestration of Final Fantasy VII (a recurring theme on this blog), we're down with the oft-ignored musical subgenre known simply as "game music". What a coup, then, that the general public can get into the same sort of music we've been fans of for ages!



Well, sort of. Don't expect any of the video game music you know and love -- unless it's from the past couple of years.



EA has contracted artists such as Good Charlotte, Scissor Sisters, and Franz Ferdinand to record music for their games.



[...]



"If it's in the game, it's now available for fans to own. We consider this to be the next major step in evolving the music discovery experience," said Stever Schnur, music and marketing executive at EA.







Crap! This just means the music licensed for (or, in some cases, produced for) EA games will make it onto iTunes. Old-skool gamers, you're out of luck: No 8-bit music for you.



The plan also seems, to me at least, to be another key selling point to encourage music labels to shell out cash to get their artists featured in games: sign with EA, get your music hyped in a major title, AND get a cut of iTunes sales. Of course, the cynical observer would note that handing over so much control of in-game music to the biz-dev folks -- away from the game developers -- takes away from the creative focus of a title, and there by becomes another reason why games aren't as good as they used to be, why they're chock-full of mediocre-but-big-budgeted musical artists, why major labels typically get premium placement on AAA titles, why the Apocalypse is on its way, etc. etc. etc.



Oh, and get this bit of inanity:



[EA] even signed on The Black-Eyed Peas to re-record some of their songs in the nonsense language known as Simlish for its popular "The Sims" franchise.




I guess I'm not surprised that the B.E.P.s would stoop so low. But, man... What's the point?



Also of note is that EA evidently already offered some sort of CD-purchase service on its Web site, dubbed "Trax". Sounds vaguely familiar. Has anyone heard of this?



[link]