Tuesday, December 11, 2007


Lost Odyssey is a fun game for fans of the traditional RPG genre (I hate calling them JRPGs because these types of games were considered the main RPGs a generation ago.) however it does come with a number of inexcusable flaws for a next-gen title. I will by begin outlining the good.

The story seems to be both involving and unique. This is a long slowly developing story and fans of story driven games will appreciate that. Cut scenes are abundant but the contribute to making the game what it is. Sakaguchi did well to keep the story unfolding regularly and with good pacing.

The music is pure Uematsu. He has managed to create a soundtrack that keeps the tone, pacing and mood of each scene. You'll enjoy having the sound on for this game.

The voice acting in LO is well performed. Mistwalker was wise to choose a comedian to play the goofy, Jansen. He actually contributes to lightening the air around a continually somber, Kaim and his ad libs make for small smirks more often than not. In general, everyone's voice so far has fit their character.

The game's "system" is also well thought out and involved. You will constantly find yourself going into the menu screen to manage things. You'll need to forge rings, attach skills, equip new items, etc. This is what being an RPG gamer is about and Mistwalker paid service to the fans.

Random battles are not overabundant and levelling does not feel like a chore. Most battles will require you to consider what type of creature you are fighting and not a simple tap of the attack button. The "aim ring" will force you to pay attention and worry about timing. These act as more elements to keep the player involved in the game. Fans of the genre will not be disappointed with the overall product.

However, there are still a few negatives that must also be mentioned. First off, I will begin by saying that I agree with the IGN initial impressions of the game. Frame rate (or "slow down" as they called it in my day) does exist and it is noticeable. There are times when the screen jumps and times when it just moves slowly. It's enough that it is noticeable and should be addressed.

Graphics, while looking good in some parts, are an overall let down for a next-gen game. Yes, the game runs in 720, so it's nice and shiny. But Mistwalker was obviously going for a look of realism with LO, and they unfortunately failed in their execution. Facial models are nice. Close-ups and camera angles usually work. But one major, unforgivable flaw is in character movement. The characters often move in unnatural ways with models rotating rather than just turning around. This may be forgivable in a more cartoony environment such as Blue Dragon, but not here. Arm and hand gestures are stilted and sometimes even walking looks belabored. The industry has been using motion capture for some time now and with PS2 games like Metal Gear Solid 2 setting the precedent for realistic movements, this is an unforgettable and unforgivable flaw on the Xbox 360. Moreover, as Anoop (IGN review) suggested, some of the character models look like they had been ported from PS2 and just given a slight HD upgrade.

**************************Next paragraph is a potential spoiler*************************
There is a scene regarding a flower dispute toward the end of disk one. The unrealistic and implausible scenario and lines destroyed the story-telling and tone. Mack and Cooke are caring for flowers when the Queen's troops come over to pick them. This leads to an encounter. Would soldiers battle over flowers? Moreso, would a group that just met two children, fight soldiers that merely want to pick flowers because the children's mother holds those flowers dear? This is an example of melodrama. Do we really care for this? Later, in the scene where Kaim meets his daughter, the children's annoying banter actually took away from the emotion that the story was trying to convey. I should have been more invested in the relationship between long lost child and father, but I wasn't. While the overall story so far seems tight, it is scenes like these that make it falter. I wasn't moved here. I was slightly sad, but that was almost entirely a result of Uematsu's well placed score.

**********************************End spoiler****************************************

At this point some may argue that this game isn't about graphics, it's about story and gameplay and that is true, to a point. However, Final Fantasy has been known to push the envelope in terms of graphics. Each one featured improvements over its predecessor to create jaw-dropping visuals. That sense of awe is not present in Lost Odyssey.

The jump from SNES to Playstation with FFVII had everyone's collective head turning. Here however, we have none of that. While the graphics look nice, it doesn't bring the player to high-enough new grounds. While this may not be a FF game, it does have the hand that crafted them pulling its strings. Unfortunately, the lack of graphical prowess is a let down.

All of that said, this is still a good game. As previously mentioned, fans of the genre will love it. However, the negatives should not be ignored and while many have shown a disregard for them, and attacked the IGN review, they fact remains that the problems do exist. I have personally always been a fan of traditional RPGs and this one with all its graphical and story-telling flaws will still keep you wanting to go back for more.

Friday, December 7, 2007

No More Heroes: First Impressions


We've played about 2 hours of the Japanese version of No More Heroes and so far the verdict is that No More Heroes is a lot of fun. There is no doubt that creator, Suda 51 is a fan of both Japanese and American pop culture. This shows in the overall tone and style of the game.

Main character, Travis, has a number of T-shirts and other available wardrobe selections that tell us that though he may be an otaku, he is not one of the Japanese kind. He is thin, athletic, and as his wardrobe suggests, aware of fashion. It's almost as if Travis is acting as Suda's own avatar, playing in a world he wants to be in. He's managed to create an environment where pro-wrestling items give you power ups, you are working to become an even more powerful everyman, and the women around you are all hot. Travis lounges around in his small apartment with all he needs: anime, food, TV and his cat, Jeane, which apparently shares its name with his former lover.
As a bonus you can watch music videos of in game music on Travis's TV.

The story is wacky and there are plenty of old-school gaming elements to keep veteran gamers like myself happy. You get 8-bit style graphics and sounds interspersed throughout, as well as other references and basic play control. There is a lot to digest all at once in terms of the fighting system, but it's actually quite simple. The Wii remote was the perfect choice for this game, as it really keeps you involved in the battle. Once you get the hang of things, you'll want to keep hacking away on enemies for interactive fun.

If you have a Wii and have longed for a game that was for gamers and not a mini-game. Look no further. No More Heroes is a lot of fun.

Sunday, July 22, 2007

Dragon Quest Swords


It has been some time since the Wii got a non-mini-game-based title that was designed specifically with its hardware in mind. In fact, it is arguably its first time. The surprise here is that it isn't a first party title but rather the product of third party, Square-Enix (Squeenix). Clearly the hegemon in the world of RPGs, Squeenix is best known for creating the endless stream of Final Fantasies and Dragon Quests -- quality titles that are always critically acclaimed, if not well received by gamers across all shores. Dragon Quest Swords (DQS) is no exception.

Released on July 12th in Japan, DQS sold over a quarter of a million discs in just 3 days! Though this may not come as a surprise, given the Dragon Quest fan base in Japan, it is nonetheless an impressive accomplishment. However, the real issue concerning curious gamers is not how well the game sold, but how well the game plays.

From the very beginning, players will soon realize that Squeenix has successfully managed to capture the feel of Dragon Quest, while at the same time incorporating an entirely new battle system. Though the obvious limitations of the Wii keep the game graphically inferior to its next-gen counterparts, the visuals still look good. The signature Toriyama character art together with the familiar sound effects and music work to constantly remind us that we are in the world of Dragon Quest.

Where Swords deviates from the norm is in the way you do battle. You can still bring up menus that allow you to choose how you'd like your partners to fight, but no longer do you have a turn-based system with time to calculate your next move. This time around you'll have to act quickly and use your Wii-remote to slash and defend. You can lock on to areas by pressing the A button. Then swing your Wii-remote in the direction you wish to slice. The B button is used to bring out your shield. You'll need to carefully place it in the way of the monsters' attacks in order to defend. Meanwhile, you can have your partners provide you with support magic such as healing and defensive or attack spells. The premise here is simple but it is also very satisfying. The interaction made possible by the Wii will have you feeling like you are actually cutting your way through monsters. It's a fun an interesting new take on Dragon Quest that brings new life to the more than 20 year old series.

The only major criticism for this game is that it only utilizes the Wii-remote and not the nunchuk. Perhaps this was done so that players did not have to own an extra accessory in order to play. Defending and moving with the nunchuk while slashing with the Wii-remote seems like it would have been more intuitive, making it easier to switch between defense and offense. As it stands running by pressing up on the cross button and the B button feels clunky and a tad bit awkward. That said however, DQS is a great game that no Wii owner and RPG fan should be without. Time to get slashing!

Sunday, April 8, 2007

Eye-Catching Ad


Pepsi Twist didn't have a long life in Japan. Perhaps the taste didn't sit well with many of the Japanese. Maybe the lackluster ad campaign didn't increase awareness as well as it should have. Whatever the reason, Pepsi Twist Diet is no more. However, in its place there is Pepsi Nex.

The name does not make mention or even hint to its lemony flavor. You'll have to make a conscious effort to look for that information on the product's label. In fact, rather than focusing on its refreshing flavor, what Pepsico (or rather Suntory) wants you to know this time around is that the product is zero calories, and it's zero calories of deliciousness.

So now that they've successfully disguised its little citric additive, how is Pepsi Nex going about getting its name known? Well, how about using hot celebrities to attract the 18-35 year-old crowd?

Suntory has enlisted the talents of Masaharu Fukuyama, Satoshi Tsumabuki, and Erika Sawajiri for their new ad campaign, spanning billboards, TV and the Internet. To be honest, I am not very interested in Japanese TV dramas, but Ms. Sawajiri's seductive pose and provocative outfit in the ads make her worth investigating; and thus make Nex stick out in the collective minds of most men. If Suntory can make someone with virtually no interest in Japanese TV or mainstream films take note of their ad campaign, there is no doubt that with the popularity and sex appeal of the celebrities in these ads, Pepsi Nex will be a well known beverage in no time.

Watch the ads here.

Blue Dragon Manga Volume 1


The first volume of the Weekly Shonen Jump manga, Blue Dragon Ral Grad, is now on sale. Book/comic stores across Tokyo have been promoting sales with large displays set up at entrance ways. Hikari posted an article on the new series and its risque nature in January (Blue Dragon: Beautiful Visuals, Some More Revealing Than You Would Expect). Look for a more in-depth review of the manga soon.

Thursday, April 5, 2007

NiGHTS Confirmed for Wii


After years of waiting and months of rumor and speculation, NiGHTS' official sequel will be coming to the Wii. Though not much detail is available, Takashi Izuka of Sonic Team USA, the new game's producer, had this to say:
"In 1996, we created the NiGHTS character to achieve a concept of 'being refreshed from being able to fly in the sky'. 11 years later, at last, we have broken our silence. NiGHTS will now fly in a new dream world: new stages, new story, and on the new Wii platform. Please look forward to NiGHTS and friends exploring this brand new adventure."
The Wii remote should be a perfect match for the play control of this new iteration of the Sega Saturn cult classic. NiGHTs is currently slated for a winter 2007 release in the US.

Game Rankings, 3/26~4/1

Only one "next gen" title makes the top ten this week, and that's Wii Sports (some even argue that the Wii is not in the "next gen" category).

1. Kingdom Hearts II: Final Mix+ (PS2)
2. Muso Orochi (PS2)
3. More English Training DS (DS)
4. Digimon Story Sunburst (DS)
5. Yoshi's Island DS (DS)
6. Tamagochi no Abare! (DS)
7. Pro Baseball Spirits 4 (PS2)
8. Word Puzzle Mojibitan (DS)
9. Wii Sports (Wii)
10. Monster Hunter Portable 2nd (PSP)

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