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Games, Culture, Music and More
Final Fantasy VII: Advent Children
A 3D CG Movie That Falls Somewhat Flat
I will preface this review with the admission that I am an avid player of RPGs and a big fan of the Final Fantasy game series. Having played Final Fantasy VII numerous times, I am quite familiar with its story and characters. I use that knowledge only when it is relevant to its successor at the plot level. This is a review of FFVII: AC based on its merits as a film and not as a fanboy’s paradise.
The film opens where Final Fantasy VII left off—500 years after its main events. We are treated to visions of the future, with Nanaki (Red XII) and his apparent offspring running to see the now idyllic scene of what was once the industrial wasteland, known as Midgar. It felt as if this had no other purpose other than to re-familiarize us with the emotions of excitement that gamers had while playing and completing the original game. It re-assured us that this is indeed Final Fantasy VII. To those with no formal background with the game, this scene would have lost its poignancy and thus I found it unnecessary.
At this point (if he hasn’t already), one must come to the realization that the movie assumes you are familiar with the game. Although the movie does include an opening review and a featurette that quickly glosses over key points in the game, it is not enough to elicit the emotions one had while actually playing the game and watching its story unfold. This is one of the film’s major downfalls: Not only does it expect you to understand the story’s background, but it also hopes that you have invested emotions in its characters.
Rewind 498 years. We are introduced (or re-introduced) to Tifa. She and Cloud have started a delivery service of sorts. Marlene is there. Do we know her connections to Tifa? Who is Tifa for that matter? Other than the fact that she is hot for a CG character, do we care about her? If you played the game you might but her character development in this film was nowhere to be found.
Moving on we see Cloud riding along on his ultra-sleek motorcycle, named Fenrir (a little tribute to Final Fantasy summon magic). We’ve just discovered that Cloud is afflicted with a semi-mysterious illness that has permeated the land and has also infected Midgar’s children. Oh heaven’s no, not the children!
Cloud has flashbacks to Sephiroth. Do we know who he is (other than what we saw in the short intro)? Does it matter?
We are then introduced to three new characters: Team leader, Kadaj, Brawny Roz and one more Sephiroth clone that is so irrelevant that the only thing I can remember about him is that he is overly effeminate.
The next scene provides us with the first of sequences that demonstrate the film’s technical prowess. Cloud and the boys engage in battle. These scenes are wonderfully rendered and choreographed. This is what the film is about--showing off its CG goodness. I must admit that my eyes were treated to many visual delights and got a solid workout trying to capture all that happened during these frenetic screen moments. My mouth was agape and my senses were stimulated.
For whatever reason, the line, “kaasan wa doko da?” won’t stop reverberating in my mind; maybe for its sudden delivery. Then again, maybe it’s because we discover that the boys are searching for their mommy.
Once the battle sequence ends, we learn that Cloud has been summoned by a shrouded figure, in collusion with the Turks, ostensibly to make a delivery. Yeah, the Turks,
To help realize their goal, Kadaj and the boys recruit the children, afflicted with what turns out to be part of Jenova’s DNA. Cloud attempts to save the children and we are then gifted by the appearance of other FFVII cameos.
To expedite matters and avoid too many spoilers, I’ll provide a quick rundown of further plot points:
Tifa gets into a skirmish with
Cloud talks (metaphorically, maybe) to Aeris.
Kadaj summons what appears to be Bahamut, and a battle, including all main FFVII heroes, ensues.
Jenova is reclaimed.
There is a battle with Sephiroth.
To be fair, I imagine that this movie was made solely for the fans and the battle scenes and CG do not disappoint. Unfortunately, as a fan and a movie-goer, the plot left me with a “so what?” taste in my mouth. The story added nothing to the series and the movie was nothing more than a spectacular visual orgasm for the senses. The cliché Japanese over-acting elements that are prevalent in most TV dramas are present here as well. They can be easily overlooked in anime but not in a CG movie that steps too close to copying human expression. Yes, these characters are super-human, but so is Spiderman. Tobey Macguire added a sense of realism to the character. The overly melodramatic components and the over-exaggerated features (I am not referring to their "powers" when I say this) of the characters does not work in this.
When going in to watch this DVD, enjoy it for its action, for its nostalgic factor, and for its escapism qualities. After some consideration, I hesitate to call it a film because it feels more like a game that you are not in control of. The visuals are there. The characters are there. Unfortunately, the story to drive you is not. Overall, it's a fun ride, but this is no movie. Maybe it’s just the evolution of gaming.
"I've never been into video games," said 72-year-old Flora Dierbach last week as her husband took a twirl with the Nintendo Wii's bowling game. "But this is addictive."
[...]
"We'll even have a fan for people to dry their hands before they bowl," said Dierbach, head of Sedgebrook's entertainment committee.
On February 15th, the Death Note: Kira Game, was released for the DS: the next logical step in the Death Note marketing campaign. In Kira game, the player takes up the role of either Light or L (Ryuzaki) in what Konami is calling a "communication mystery." Your character's goal is simple: Discover your opponent's identity and administer justice. You can do this by speaking with other NPCs, and how you interact with them will determine certain outcomes. Click on the link below to access the official website and game videos.
Back in the early days of consoles, gamers didn’t have many sources to turn to for the latest relevant news. Once the Atari, Commodore 64, Intellivision, and other systems of that age became household names, publishers began to realize the then niche market and created a few game related magazines that mainly focused on puzzles and basic programming. Unfortunately, the popularity of game consoles began to wane in the 80s and the industry headed on a path to extinction. That is until Nintendo released its Entertainment System (Famicom) in the mid 80s.
And you thought they were just for bragging rights among your loser friends. Not so! According to press reports, Microsoft has decided to reward loyal Xbox 360 players with SWAG.
The program works like this: the more you play each year, the bigger the potential payout.
Users are broken down into three categories:
Initially, the competition will center around some sort of marketing agreement with (inexplicably) Old Spice, which an ex-girlfriend once described as the "most dadly" of colognes. As part of that agreement between O.S. and Microsoft, next week will see the beginning of the Old Spice Experience Challenge. Hurrah! But only in the U.S. Boo!
During the Challenge, which lasts until mid-April, users will be rewarded for increasing their Gamerscores by at least 1,500 points.
What kinds of awesome swag can we win?
I don't know about you, but I'm jonesing for one of them Exclusive Old Spice Xbox Rewards gamer pictures. As luck would have it, most of these prizes are first-come, first-serve, to boot.
At any rate, more contests (and swag giveaways) will be held in the future, Microsoft promises.
I guess this means I should hold off on playing any Crackdown till the contest starts, eh?
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