Tuesday, December 11, 2007
Lost Odyssey is a fun game for fans of the traditional RPG genre (I hate calling them JRPGs because these types of games were considered the main RPGs a generation ago.) however it does come with a number of inexcusable flaws for a next-gen title. I will by begin outlining the good.
The story seems to be both involving and unique. This is a long slowly developing story and fans of story driven games will appreciate that. Cut scenes are abundant but the contribute to making the game what it is. Sakaguchi did well to keep the story unfolding regularly and with good pacing.
The music is pure Uematsu. He has managed to create a soundtrack that keeps the tone, pacing and mood of each scene. You'll enjoy having the sound on for this game.
The voice acting in LO is well performed. Mistwalker was wise to choose a comedian to play the goofy, Jansen. He actually contributes to lightening the air around a continually somber, Kaim and his ad libs make for small smirks more often than not. In general, everyone's voice so far has fit their character.
The game's "system" is also well thought out and involved. You will constantly find yourself going into the menu screen to manage things. You'll need to forge rings, attach skills, equip new items, etc. This is what being an RPG gamer is about and Mistwalker paid service to the fans.
Random battles are not overabundant and levelling does not feel like a chore. Most battles will require you to consider what type of creature you are fighting and not a simple tap of the attack button. The "aim ring" will force you to pay attention and worry about timing. These act as more elements to keep the player involved in the game. Fans of the genre will not be disappointed with the overall product.
However, there are still a few negatives that must also be mentioned. First off, I will begin by saying that I agree with the IGN initial impressions of the game. Frame rate (or "slow down" as they called it in my day) does exist and it is noticeable. There are times when the screen jumps and times when it just moves slowly. It's enough that it is noticeable and should be addressed.
Graphics, while looking good in some parts, are an overall let down for a next-gen game. Yes, the game runs in 720, so it's nice and shiny. But Mistwalker was obviously going for a look of realism with LO, and they unfortunately failed in their execution. Facial models are nice. Close-ups and camera angles usually work. But one major, unforgivable flaw is in character movement. The characters often move in unnatural ways with models rotating rather than just turning around. This may be forgivable in a more cartoony environment such as Blue Dragon, but not here. Arm and hand gestures are stilted and sometimes even walking looks belabored. The industry has been using motion capture for some time now and with PS2 games like Metal Gear Solid 2 setting the precedent for realistic movements, this is an unforgettable and unforgivable flaw on the Xbox 360. Moreover, as Anoop (IGN review) suggested, some of the character models look like they had been ported from PS2 and just given a slight HD upgrade.
**************************Next paragraph is a potential spoiler*************************
There is a scene regarding a flower dispute toward the end of disk one. The unrealistic and implausible scenario and lines destroyed the story-telling and tone. Mack and Cooke are caring for flowers when the Queen's troops come over to pick them. This leads to an encounter. Would soldiers battle over flowers? Moreso, would a group that just met two children, fight soldiers that merely want to pick flowers because the children's mother holds those flowers dear? This is an example of melodrama. Do we really care for this? Later, in the scene where Kaim meets his daughter, the children's annoying banter actually took away from the emotion that the story was trying to convey. I should have been more invested in the relationship between long lost child and father, but I wasn't. While the overall story so far seems tight, it is scenes like these that make it falter. I wasn't moved here. I was slightly sad, but that was almost entirely a result of Uematsu's well placed score.
**********************************End spoiler****************************************
At this point some may argue that this game isn't about graphics, it's about story and gameplay and that is true, to a point. However, Final Fantasy has been known to push the envelope in terms of graphics. Each one featured improvements over its predecessor to create jaw-dropping visuals. That sense of awe is not present in Lost Odyssey.
The jump from SNES to Playstation with FFVII had everyone's collective head turning. Here however, we have none of that. While the graphics look nice, it doesn't bring the player to high-enough new grounds. While this may not be a FF game, it does have the hand that crafted them pulling its strings. Unfortunately, the lack of graphical prowess is a let down.
All of that said, this is still a good game. As previously mentioned, fans of the genre will love it. However, the negatives should not be ignored and while many have shown a disregard for them, and attacked the IGN review, they fact remains that the problems do exist. I have personally always been a fan of traditional RPGs and this one with all its graphical and story-telling flaws will still keep you wanting to go back for more.
Friday, December 7, 2007
No More Heroes: First Impressions
Main character, Travis, has a number of T-shirts and other available wardrobe selections that tell us that though he may be an otaku, he is not one of the Japanese kind. He is thin, athletic, and as his wardrobe suggests, aware of fashion. It's almost as if Travis is acting as Suda's own avatar, playing in a world he wants to be in. He's managed to create an environment where pro-wrestling items give you power ups, you are working to become an even more powerful everyman, and the women around you are all hot. Travis lounges around in his small apartment with all he needs: anime, food, TV and his cat, Jeane, which apparently shares its name with his former lover.
The story is wacky and there are plenty of old-school gaming elements to keep veteran gamers like myself happy. You get 8-bit style graphics and sounds interspersed throughout, as well as other references and basic play control. There is a lot to digest all at once in terms of the fighting system, but it's actually quite simple. The Wii remote was the perfect choice for this game, as it really keeps you involved in the battle. Once you get the hang of things, you'll want to keep hacking away on enemies for interactive fun.
If you have a Wii and have longed for a game that was for gamers and not a mini-game. Look no further. No More Heroes is a lot of fun.
Sunday, July 22, 2007
Dragon Quest Swords
Released on July 12th in Japan, DQS sold over a quarter of a million discs in just 3 days! Though this may not come as a surprise, given the Dragon Quest fan base in Japan, it is nonetheless an impressive accomplishment. However, the real issue concerning curious gamers is not how well the game sold, but how well the game plays.
From the very beginning, players will soon realize that Squeenix has successfully managed to capture the feel of Dragon Quest, while at the same time incorporating an entirely new battle system. Though the obvious limitations of the Wii keep the game graphically inferior to its next-gen counterparts, the visuals still look good. The signature Toriyama character art together with the familiar sound effects and music work to constantly remind us that we are in the world of Dragon Quest.
The only major criticism for this game is that it only utilizes the Wii-remote and not the nunchuk. Perhaps this was done so that players did not have to own an extra accessory in order to play. Defending and moving with the nunchuk while slashing with the Wii-remote seems like it would have been more intuitive, making it easier to switch between defense and offense. As it stands running by pressing up on the cross button and the B button feels clunky and a tad bit awkward. That said however, DQS is a great game that no Wii owner and RPG fan should be without. Time to get slashing!
Sunday, April 8, 2007
Eye-Catching Ad
The name does not make mention or even hint to its lemony flavor. You'll have to make a conscious effort to look for that information on the product's label. In fact, rather than focusing on its refreshing flavor, what Pepsico (or rather Suntory) wants you to know this time around is that the product is zero calories, and it's zero calories of deliciousness.
So now that they've successfully disguised its little citric additive, how is Pepsi Nex going about getting its name known? Well, how about using hot celebrities to attract the 18-35 year-old crowd?
Suntory has enlisted the talents of Masaharu Fukuyama, Satoshi Tsumabuki, and Erika Sawajiri for their new ad campaign, spanning billboards, TV and the Internet. To be honest, I am not very interested in Japanese TV dramas, but Ms. Sawajiri's seductive pose and provocative outfit in the ads make her worth investigating; and thus make Nex stick out in the collective minds of most men. If Suntory can make someone with virtually no interest in Japanese TV or mainstream films take note of their ad campaign, there is no doubt that with the popularity and sex appeal of the celebrities in these ads, Pepsi Nex will be a well known beverage in no time.
Watch the ads here.
Blue Dragon Manga Volume 1
Thursday, April 5, 2007
NiGHTS Confirmed for Wii
"In 1996, we created the NiGHTS character to achieve a concept of 'being refreshed from being able to fly in the sky'. 11 years later, at last, we have broken our silence. NiGHTS will now fly in a new dream world: new stages, new story, and on the new Wii platform. Please look forward to NiGHTS and friends exploring this brand new adventure."
Game Rankings, 3/26~4/1
1. Kingdom Hearts II: Final Mix+ (PS2)
2. Muso Orochi (PS2)
3. More English Training DS (DS)
4. Digimon Story Sunburst (DS)
5. Yoshi's Island DS (DS)
6. Tamagochi no Abare! (DS)
7. Pro Baseball Spirits 4 (PS2)
8. Word Puzzle Mojibitan (DS)
9. Wii Sports (Wii)
10. Monster Hunter Portable 2nd (PSP)
Media Create
Wednesday, March 28, 2007
Reason #3 to Be Pissed at Microsoft
Damn, I forgot perhaps the most important reason here to be frustrated at this week's announcements.
Let me first refresh your memory with another quote from way-back-when (this time, from around November):
"At this point we’re not ready yet to roll out a bigger hard drive. I can tell you what people tell me they do to get around this. What they do is they put their Live account on a memory unit and then they have one hard drive that they put their games or related content on, and then they have another drive that they put their movies and TV on." [link, Wired via GamersReports]
Got that? Turns out this is horrible, horrible advice -- aside from the insane cost of having to shell out $100 (at the time) for each supplementary drive in this ridiculous scenario.
Here's better advice: Don't run out and buy one of the upcoming 120GB drives in hopes of consolidating your multiple Xbox 360 drives. You won't be able to!
That's according to a Microsoft Japan press release, located here.
What were you even thinking, listening to Microsoft in the first place?
[link]
Two Things That Kind of Piss Me Off About the Xbox 360 "Elite"
…Or more specifically, about the announcement of the "Elite".
First: Let's talk about the high margin of return. External 120GB drives routinely sell for US$65-$90. Microsoft's selling its new add-on for around $180. There's profit, and there's gouging, and once an application (something IPTV-related, maybe?) debuts that requires much more than the paltry 13GB of usable capacity on the current-gen Xbox 360, Microsoft will have officially embarked into the realm of the latter.
Thing No. 2 that burns me:
"I think at the moment we have the widest available connections on the system. If you want to get great HD, I think we've got a good solution for that ... At the moment, everything you might have seen is just looking at our experimentation back in Redmond, not really a product that we're thinking about announcing."
That was said by Chris Satchell at Microsoft's game developer group, all the way back in January. Now, I understand that Microsoft didn't want to hurt sales of the "regular" Xbox 360 models between then and the present. But there comes a point when deliberate obfuscation hurts consumers. And it's pretty clear console companies don't understand this.
Let me clarify it for them. The point where you stop helping your cause and begin actively hurting consumers occurs when:
- A) If properly informed, some consumers would prefer to wait for your more advanced future product, as opposed to buying your current-generation model.
B) There is overwhelming and detailed information on said future product from semi-legitimate sources (see: rumors.)
C) There is no competitive reason to deny rumors about future product. (This is to say,
confirming longtime, persistent rumors adds nothing to competitors' ability react to your future product. If they're any good to begin with, they're already listening to the rumors and preparing accordingly.)
D) Denying consumers information about the future product -- in this case, by categorically contradicting these rumors -- causes consumers to make an uninformed buying decision.
Microsoft, of course, isn't alone here in treating consumers like they're the enemy. Sony, in the course of a few short months, has already established a solid track record of not only ignoring consumer needs, but the needs of developers, retailers, stockholders, and the press. Did I leave anyone out?
These companies need to behave a bit more like the big hardware vendors in the PC space. Intel and AMD, for instance, publish roadmaps of where they're headed well in advance of future models. They react quickly to feedback, and don't ram unneeded features down consumers' throats.
They understand that customers, the retail channel, and the entire damn ecosystem involves knowing what's coming out and when -- not thinking so short-term and trying to squeeze out a few months' more of sales of an old model through duplicity before they roll out a replacement. They're not as arrogant as the console companies, are more willing to work with partners, and most importantly customers, to deliver products that meet current and future needs.
Customers deserve an informed choice, not obfuscation.
Funny, I wrote nearly 500 words on this, and I'm not nearly as irate about the PR game around the Elite as I am about Microsoft's shitty support around the brief Xbox Live outage this weekend. More on that later, perhaps.
More Rumors, More NiGHTS
Xbox 360 Elite
There are no present plans to release this version of the 360 in Japan. However, gamers on this side of the world will be able to purchase the stand-alone 120 gig. HD on June 6th for 18,900 yen.
Sunday, March 25, 2007
Lost Connections
“Lost,” for what it’s worth, has been compared to series “The X-files” and other shows with an undercurrent of the supernatural. “Lost” also makes extensive use of tropes common to science fiction (or speculative fiction, if you must). The main plot of a bunch of castaways trying to eke out an existence on a remote (and usually) tropical island has been a staple in literature and film since Defoe’s “Robinson Crusoe.” In that regards, “Lost” doesn’t break new ground. But its combination of those themes and using them as a backdrop for intriguing character development and analysis has brought it no small measure of success.
To say “Lost” has been influenced, or more accurately, the creators and writers have been influenced, by thematically similar works is taken as granted. No doubt the writers themselves could produce a list detailing all their direct influences. However, there are more than a few odd similarities, some overlapping motifs, between “Lost” and “Land of the Lost;” so many, in fact, that I can’t help but wonder if the creators are trying to recreate that series for a current, adult audience.
As I was born the year the last season of LOTL aired, I had to catch it in reruns when I was a toddler. My memory is sketchy, but with some help from Wikipedia, the torrent of memories is released from the reservoir. LOTL is the story of the Marshall family (the father Rick, his son Will, and the daughter Holly) who, during an earthquake while they are rafting down a river in present-day (1970s) Earth find themselves transported to a mysterious lost land with nothing more than their raft, the meager supplies in said raft, and the clothes on their backs. This is a land that resembles prehistoric Earth, with all the large dinosaurs wandering about to prove it. No sooner is the family washed up in the LOTL, when they are attacked by a giant Tyrannosaurus rex, whom they dub “Grumpy,” and are forced to seek shelter in a cave halfway up a mountain. (I remember as a kid being scared during the opening credits when Grumpy would give up on the Marshall family and turn to the “camera” to devour the audience. He never got me, however, because I was watching this all in complete safety – from behind the sofa.) Without going into too much detail, the series focused on the Marshall family’s attempts to return to their own dimension while trying to understand the magic and mystery of the lost land.
Overall the plot doesn’t seem that similar to “Lost,” but it’s not exactly dissimilar either. You could argue, if you like, the plot of LOTL has as much in common with “King Kong” or “Survivor” and you wouldn’t be wrong, in my opinion. But the devil is in the details, and it is the particularities of LOTL that are analogous to parts of “Lost.”
I’ve already mentioned the T-Rex, Grumpy, and the cave in LOTL. In “Lost,” one of the continuing mysteries (much to the annoyance of many fans) is the truth behind the smoke monster. For many people, including myself, until we actually saw the smoke, we were led to believe it was some giant dinosaur, or at least hoped it would be, just because, well, dinosaurs are cool. LOTL has Grumpy and “Lost” has Smokey. At one point in season one of “Lost,” some of the characters decide they would be safer in the newly discovered caves instead of at the beach, just like the Marshalls decided they would be safer in the cave away from the river.
One of the things the Marshalls wanted to be safe from, aside from some bad stop-motion animation dinosaurs, was a race of beings known as the Sleestak. These humanoid lizard-like creatures were the antagonist aborigines of the lost land who wanted the Marshalls for some unknown but presumably nasty business. That business turned out to be ritual sacrifice to the Sleestak’ god who dwelled in a mist-covered pit. His diet consisted of any sacrifices the Sleestak brought (anyone the Sleestak didn’t like, and that was everyone), but no word how the god went to the bathroom in that pit are how he disposed of the remains. (Probably got a little, um, ripe down in there.) The Sleestak who made nothing but trouble for the Marshalll family, we later learn, are the descendants (in the truest sense of the word) of the Altrusians who built the Lost City and whose technology is scattered around the lost land. The Altrusians were a highly advanced race who, like many empires the world over, lost their exalted status through hubris, and the Sleestak were the primitive result of that.
One of the biggest mysteries in “Lost” is a group of apparently primitive people running around the island making an already tough life egregiously tough for the plane crash survivors. While they appear primitive (and in season three we learn it was a ruse, but that doesn’t destroy the LOTL connection; the creators just used it as a springboard for new ideas), they exhibit intimate knowledge of the island and use it to their advantage. They kidnapped multiple members from the survivors’ group to use them for things we can’t even imagine, as their purpose in doing so has yet to be revealed. We know they were probably not the first people to inhabit the island, as that honor goes to the scientists working for the Dharma Initiative. Those teams, while not much is known about them, we do know they were quite technologically advanced as compared to the Others in their Swiss Family Robinson guise (which is revealed to be just that in the third season of “Lost”). From certain information gleaned from the show, we might assume that the Dharma scientists were either wiped out by a mysterious disease and/or subsumed by the others. If the former, was the disease of their own making? We already know they did experiments on sharks and polar bears. Did their own science wipe them out as the technological advances of the Altrusians wiped them out? And what remnants survived, did they become part of the primitive Others as the Altrusians degenerated into Sleestak? As “Lost” progresses, those analogies may prove to be tenuous at best; but if you just look at the first two seasons of “Lost,” it’s hard not to see the parallels. (EDIT: In season three, episode thirteen Ben, the ostensible leader of the Others claims to have been born on the island. This raises the question of who was there first, the Dharma Initiative or the Others? LOTL enjoyed flip-flopping on the origin of the Sleestak, without ever giving a definitive answer. “Lost” enjoys teasing the audience in the same way with the Others.)
Dotted throughout the LOTL were mysterious structures left by the Altrusians called Pylons. These narrow, pyramid-like structures were more capacious inside with their “compressed space” than what their superficial structures presented. Inside some of these Pylons – if not all – was a stone table known as the “crystal matrix control table.” By rearranging the power crystals on the matrix table, the user could affect certain reactions in the LOTL including altering weather and time itself. The Marshalls were convinced these matrix tables inside the Pylons offered the key to returning to their own dimension. In “Lost,” the Dharma Initiative left behind many stations for pseudo-scientific research, as it would appear. The most famous of these stations was know as the Hatch, and inside was a computer that could be used to control a magnetic discharge on the island. As the Altrusians are to Dharma, so are the Pylons to Dharma’s stations, with the computer serving as the island’s version of the crystal matrix table. Now that the Hatch has imploded and the need for the computer obviated by Desmond’s actions at the end of the second season, it remains to be seen what role the magnetic discharge will play in future episodes and how many, if any, Dharma ruins remain to be found. (EDIT: In episode twelve of season three, a group of the crash survivors find a series of tall, derrick-like posts encircling the village of the Others. Sayid distinctly calls them “pylons.” If the village the Others live in turns out to have been built by Dharma, it would connect to the Lost City built by the Altrusians and inhabited by the Sleestak.)
And speaking of Desmond, what would “Lost” be without its version of Enik, the time-traveling Altrusian who learns that his race is doomed to degenerate into the Sleestak? As Enik is the last Altrusian representative in “present-day” LOTL, Desmond, as far as we know, is the last survivor of the Dharma Initiative. While Desmond was never a true member of the Dharma Initiative, he remains the last person to be revealed who had any connection to them. After the implosion of the Hatch, Desmond exhibited certain time-traveling abilities. Whether he physically moved through time or just mentally relived moments has yet to be answered. Desmond is now stuck on the island because his one means of transport – a sailboat – was lost to the Others by Sayid, Jin, and Sun. Enik also lost his primary means of time travel when Will Marshall destroyed it.
Desmond isn’t the only interesting character on the island when the plane crashes. A mysterious French woman named Danielle Rousseau pops up every now and then. According to her own story, she has been on the island for sixteen years when a ship she was on was stranded there after following a radio signal being sent from the island. She does indeed aid the survivors from time to time, but she prefers to live the life of recluse so as to avoid contact with the dreaded and despised Others. As with “Lost,” LOTL also had its own deranged recluse in Jefferson Davis Collie, a Confederate soldier who has been trapped in the LOTL for what appears to be decades. He spends most of his time mining the power crystals and using his cannon to keep the Sleestak at bay. He even helps the Marshalls attempt to escape the lost land, but decides to head back to his cave because he doesn’t want to encounter any dinosaurs along the way.
For me there are already enough similarities between “Lost” and LOTL to view former as homage to the latter. But there is one more point, perhaps not as germane as the others, but still intriguing nonetheless. When Sayid, Jin, and Sun are sailing around the island to rescue Jack and company, they spot the remains of what presumably was a gigantic statue. All that is left is two feet cut off above the ankles, and Sayid remarks that there are only four toes on each foot. At this point in “Lost,” nothing has been revealed as to the origin of those remains, but they might not be related to the Dharma Initiative or to the Others. LOTL also had a similar set of ruins of unknown origin called the Builder Temple. This temple was neither built by the Altrusians nor the Sleestak, but by some other humanoid race that never reveals itself. Unfortunately, this temple was not seen outside of a handful of episodes and the mysterious race was never explained nor fully introduced.
LOTL only lasted three seasons before it was cancelled. By the third season, the show’s budget was drastically reduced and the execs took over, not only diluting its contents, but also dumbing it down to insipid levels. The third season never quite lived up to the panache of its predecessors, and lacking many of the original creators, the quality of the show quickly declined. I hope that is one point where “Lost” can digress from its philosophical and inspirational forbearer.
As the “Lost” progresses, its connections to LOTL will more than likely disappear entirely. Indeed, events in the third season have shown that those connections really only hold for seasons one and two of “Lost.” As the series evolves, and more secrets are revealed (one hopes!), perhaps the series can have a satisfying conclusion that LOTL never had.
Miguel E. Corti (Contributor)
Game Rankings, 3/12~3/18
Tuesday, March 20, 2007
Good News for Gamers, Good News for Sony--Maybe
The Sony PR and marketing machine, helmed by Phil Harrison, seems to paint a different picture however. Less than a month prior, at the 2007 D.I.C.E. summit held in Nevada, Harrison reiterated that Sony feels no pressure to price drop, not to mention their on-going mission to convince consumers that PS3s are on store shelves as a result of Sony's hard work to make them available to everyone. In terms of business strategies and hardware design, Harrison stated that Sony has "no regrets whatsoever."
Related articles:
PlayStation 3 Price Cut May Be Ahead
Phil Harrison: We Are Under No Pressure to Drop PS3's Price
D.I.C.E. Summit 2007
Good News for Microsoft, Bad News for Sony
I feel that the Final Fantasy series should come to Xbox 360 as well. This is wise. It makes so much sense to me...it has so much potential in North America and in Europe. So there's a great chance for the series to succeed on 360 as well.
[in English] And I heard they made the White Engine open platform as well. [Final Fantasy XIII is being developed on the White Engine; if the engine is indeed cross-platform, an Xbox 360 port would be a simple matter. (Read more here: Gamespot)
Monday, March 19, 2007
Mainstream Articles Just Aren't All That Informative
If you are a gamer, Hikari doubts you'll find anything new. There is however, an exclusive section with famed game developer, Shigeru Miyamoto that may be of interest.
Sunday, March 18, 2007
Ryuku Statue
Thursday, March 15, 2007
Game Rankings, 3/5~3/11
1. Yoshi's Island DS (DS)
2. Monster Hunter Portable 2nd (PSP)
3. Professor Layton and the Mysterious Town (DS)
4. Kenka Banjo 2: Full Throttle (PS2)
5. Super Robot Taisen W (DS)
6. Wii Sports (Wii)
7. Gundam Muso (PS3)
8. Dragon Quest Monsters: Joker (DS)
9. Wii Play (Wii)
10. Tohoku University Research Center: Big Brain Academy (DS)
See more details here:
Media Create
Sunday, March 11, 2007
Regional Advertising
The DS van travelled throughout Japan, starting its run in Fukuoka on January 27th and retiring on the 25th of February in Shibuya. This van made use of basic advertising that had no real regional flavor. Much like in the US, ads are geared for certain audiences. Japan is no different and we think the Sim City DS ads help exemplify this.
Saturday, March 10, 2007
Follow Up: Video Games and Art
Interesting point to consider and a relavent contrast to an essay we posted earlier regarding games as art. Click on the links below for more information."Games are not a work of art. It's actually a product. If we think of it as a work of art, then... when we think about Picasso and Van Gogh's paintings, the end result is beauty, so it doesn't matter if you sell it or not. However for games, it's a product. It is a commodity. "
GDC: Lost Planet Creator Disses Clover
Hikari Article: Video Games and Art
Thursday, March 8, 2007
Game Rankings, 2/26~3/4
1. Gundam Musou (PS3)
2. Super Robot Wars (DS)
3. Monster Hunter Portable 2nd (PSP)
4. Wii Sports (Wii)
5. Professor Layton and the Mysterious Town (DS)
6. Wii Play (Wii)
7. Machigai Museum 2 (DS)
8. Dragon Quest Monsters: Joker (DS)
9. New Super Mario Bros. (DS)
10. Tohoku University Research Center: Big Brain Academy (DS)
Media Create
Sunday, March 4, 2007
PS3 In-Store Demos: One Man's Opinion
MGS4 and FFXIII will undoubtedly move systems off store shelves. Unfortunately, for now, without any clear release dates, gamers will just have to be satisfied watching the future possibilities of the system at store displays. There just isn't enough incentive to buy yet.
Mika Ninagawa
As expected, Variety labels the story, "tired" but "the beauty of the images cannot be denied (Review)." This comes as no surprise as Ninagawa is world renowned for her dazzling photos, best known for their vivid and energetic colors. Variety goes on to claim that even when the camera is moving, the "pic feels like a like a still photograph recreating the tableaux of a ukiyoe scroll."
Many Japanese online reviews by movie-goers seem to echo Variety's sentiments. While they agree that the story is uninspired, the beauty of the visuals makes up for it. Click on the links below to see for yourself why Mika Ninagawa is being praised for her photography, in both still and moving forms.
Sakuran: Official Site
Mika Ninagawa: Official Home Page
Saturday, March 3, 2007
Video Games and Art
There is an interesting article on Contemporary Aesthetics that makes an argument for video games as art. You can read the article here.
As a bonus, here are a few video game art related links:
I-AM-8-BIT Exhibition Opening
Video Game Art Archive
Video Game Lego Art
Report: Wii to Outsell PS3 and Xbox 360 For the Next Two Years
Friday, March 2, 2007
More Game Music Links
For streaming game radio:
Gaming FM
For game music remixes:
Overclocked Remix
This ought to satisfy crazed gamers' who can't get enough of in-game music
Thursday, March 1, 2007
Game Music Links
To that end, here are a couple of my favorite links:
Game Music Online
Video Game Music Archive
8-Bit Peoples, who I saw not long ago play here in NYC.
Cheers.
Video Game Music Now Available on iTunes
That's right -- your favorite video game music will now be available on iTunes. That is, your favorite music from EA games.
Old-school gamers like Pete and myself have more than just a fond place in our hearts for the music in our games of yore. Whether it's the early 8-bit "bleep-blop-bloop"-style of Super Mario Bros. or the sweeping Wagner/Götterdämmerung orchestration of Final Fantasy VII (a recurring theme on this blog), we're down with the oft-ignored musical subgenre known simply as "game music". What a coup, then, that the general public can get into the same sort of music we've been fans of for ages!
Well, sort of. Don't expect any of the video game music you know and love -- unless it's from the past couple of years.
EA has contracted artists such as Good Charlotte, Scissor Sisters, and Franz Ferdinand to record music for their games.
[...]
"If it's in the game, it's now available for fans to own. We consider this to be the next major step in evolving the music discovery experience," said Stever Schnur, music and marketing executive at EA.
Crap! This just means the music licensed for (or, in some cases, produced for) EA games will make it onto iTunes. Old-skool gamers, you're out of luck: No 8-bit music for you.
The plan also seems, to me at least, to be another key selling point to encourage music labels to shell out cash to get their artists featured in games: sign with EA, get your music hyped in a major title, AND get a cut of iTunes sales. Of course, the cynical observer would note that handing over so much control of in-game music to the biz-dev folks -- away from the game developers -- takes away from the creative focus of a title, and there by becomes another reason why games aren't as good as they used to be, why they're chock-full of mediocre-but-big-budgeted musical artists, why major labels typically get premium placement on AAA titles, why the Apocalypse is on its way, etc. etc. etc.
Oh, and get this bit of inanity:
[EA] even signed on The Black-Eyed Peas to re-record some of their songs in the nonsense language known as Simlish for its popular "The Sims" franchise.
I guess I'm not surprised that the B.E.P.s would stoop so low. But, man... What's the point?
Also of note is that EA evidently already offered some sort of CD-purchase service on its Web site, dubbed "Trax". Sounds vaguely familiar. Has anyone heard of this?
[link]
Wednesday, February 28, 2007
History and Role of Media in Society
Watch News War on the official Frontline site. Part 3, 19 focuses on online media.
Link
Reuters Article on PS3 "Shortages" in North America
Consumers and analysts have praised the PlayStation 3's graphical prowess and potential, but they have also raised concerns about its high price, a weak line-up of current games and what has been perceived as arrogance on Sony's part about the desirability of its flagship product.
In North America in January, Sony sold 244,000 PlayStation 3s, compared to 294,000 for the Xbox 360 and 436,000 for the Wii. With systems still on store shelves, and Microsoft outselling Sony, we're not sure if the "shortages" are a real problem.
Read the entire article here: Yahoo News
Weekly Sales Charts, Japan
Sales figures from 2/19~2/25
1. Monster Hunter 2nd
2. Higurashi No Naku Goro Ni Matsuri
3. Fire Emblem: Goddess of Dawn
4. Sim City DS
5. Professor Layton and the Mysterious Town
6. Wii Sports
7. Naruto--Shippuden Gekitou Ninja Taisen
8. Dragon Quest Monsters: Joker
9. Wii Play
10. Picross DS
Source: Media Create
Final Fantasy Advent Children Limited Edition Collector's Set
- Available Subtitles: English, Spanish, French, Portuguese, Korean, Chinese, Thai
- Available Audio Tracks: Japanese (Dolby Digital 5.1), English (Dolby Digital 5.1)
- Deleted Scenes
- Featurette: Reminiscence of Final Fantasy VII
- Featurette: Venice Film Festival Footage
- The Making of Advent Children with English cast interviews
- Theatrical Trailers
- Anime Special: The Last Order
- Bonus Script
- Bonus Book
- Bonus Postcards
For now, read Hikari's original review of Advent Children below:
Final Fantasy VII: Advent Children
A 3D CG Movie That Falls Somewhat Flat
I will preface this review with the admission that I am an avid player of RPGs and a big fan of the Final Fantasy game series. Having played Final Fantasy VII numerous times, I am quite familiar with its story and characters. I use that knowledge only when it is relevant to its successor at the plot level. This is a review of FFVII: AC based on its merits as a film and not as a fanboy’s paradise.
The film opens where Final Fantasy VII left off—500 years after its main events. We are treated to visions of the future, with Nanaki (Red XII) and his apparent offspring running to see the now idyllic scene of what was once the industrial wasteland, known as Midgar. It felt as if this had no other purpose other than to re-familiarize us with the emotions of excitement that gamers had while playing and completing the original game. It re-assured us that this is indeed Final Fantasy VII. To those with no formal background with the game, this scene would have lost its poignancy and thus I found it unnecessary.
At this point (if he hasn’t already), one must come to the realization that the movie assumes you are familiar with the game. Although the movie does include an opening review and a featurette that quickly glosses over key points in the game, it is not enough to elicit the emotions one had while actually playing the game and watching its story unfold. This is one of the film’s major downfalls: Not only does it expect you to understand the story’s background, but it also hopes that you have invested emotions in its characters.
Rewind 498 years. We are introduced (or re-introduced) to Tifa. She and Cloud have started a delivery service of sorts. Marlene is there. Do we know her connections to Tifa? Who is Tifa for that matter? Other than the fact that she is hot for a CG character, do we care about her? If you played the game you might but her character development in this film was nowhere to be found.
Moving on we see Cloud riding along on his ultra-sleek motorcycle, named Fenrir (a little tribute to Final Fantasy summon magic). We’ve just discovered that Cloud is afflicted with a semi-mysterious illness that has permeated the land and has also infected Midgar’s children. Oh heaven’s no, not the children!
Cloud has flashbacks to Sephiroth. Do we know who he is (other than what we saw in the short intro)? Does it matter?
We are then introduced to three new characters: Team leader, Kadaj, Brawny Roz and one more Sephiroth clone that is so irrelevant that the only thing I can remember about him is that he is overly effeminate.
The next scene provides us with the first of sequences that demonstrate the film’s technical prowess. Cloud and the boys engage in battle. These scenes are wonderfully rendered and choreographed. This is what the film is about--showing off its CG goodness. I must admit that my eyes were treated to many visual delights and got a solid workout trying to capture all that happened during these frenetic screen moments. My mouth was agape and my senses were stimulated.
For whatever reason, the line, “kaasan wa doko da?” won’t stop reverberating in my mind; maybe for its sudden delivery. Then again, maybe it’s because we discover that the boys are searching for their mommy.
Once the battle sequence ends, we learn that Cloud has been summoned by a shrouded figure, in collusion with the Turks, ostensibly to make a delivery. Yeah, the Turks,
To help realize their goal, Kadaj and the boys recruit the children, afflicted with what turns out to be part of Jenova’s DNA. Cloud attempts to save the children and we are then gifted by the appearance of other FFVII cameos.
To expedite matters and avoid too many spoilers, I’ll provide a quick rundown of further plot points:
Tifa gets into a skirmish with
Cloud talks (metaphorically, maybe) to Aeris.
Kadaj summons what appears to be Bahamut, and a battle, including all main FFVII heroes, ensues.
Jenova is reclaimed.
There is a battle with Sephiroth.
To be fair, I imagine that this movie was made solely for the fans and the battle scenes and CG do not disappoint. Unfortunately, as a fan and a movie-goer, the plot left me with a “so what?” taste in my mouth. The story added nothing to the series and the movie was nothing more than a spectacular visual orgasm for the senses. The cliché Japanese over-acting elements that are prevalent in most TV dramas are present here as well. They can be easily overlooked in anime but not in a CG movie that steps too close to copying human expression. Yes, these characters are super-human, but so is Spiderman. Tobey Macguire added a sense of realism to the character. The overly melodramatic components and the over-exaggerated features (I am not referring to their "powers" when I say this) of the characters does not work in this.
When going in to watch this DVD, enjoy it for its action, for its nostalgic factor, and for its escapism qualities. After some consideration, I hesitate to call it a film because it feels more like a game that you are not in control of. The visuals are there. The characters are there. Unfortunately, the story to drive you is not. Overall, it's a fun ride, but this is no movie. Maybe it’s just the evolution of gaming.
Thursday, February 22, 2007
Weekly Sales Charts, Japan
1. Professor Layton and the Mysterious Town
2. Tales of Destiny 2
3. Bleach DS 2nd (Requiem)
4. Death Note: Kira Game
5. Soul Cradle: World Eater
6. Picross DS
7. Dragon Quest Monsters: Joker
8. Wii Sports
9. Wii Play
10. Tohoku University Research Center: Big Brain Academy
Virtua 5 has dropped to number 25, while Nintendo continues to hold on to most of the top spots.
Click here for official numbers from Media Create.
It's Official: Old People Love the Wii!
Evidently, old-timers are getting a kick out of using the Wii's much-lauded controller, particularly enjoying games like Wii Sports' bowling. One nursing home recently set up a Wii in a common area, where senior citizens gather after dinner to geek out.
"I've never been into video games," said 72-year-old Flora Dierbach last week as her husband took a twirl with the Nintendo Wii's bowling game. "But this is addictive."
[...]
"We'll even have a fan for people to dry their hands before they bowl," said Dierbach, head of Sedgebrook's entertainment committee.
Nintendo seems to be embracing the attention given the Wii from the older crowd. According to this piece in GameDaily Biz, Nintendo marketing executives approached AARP about demoing the Wii and DS at a recent convention.
EGM also recently ran a feature in which the writers sat down with several elderly folks to try out some of the games. The reception was generally lukewarm, if pleasant.
New Fire Emblem
On February 22nd, 2007, Fire Emblem: Akatsuki no Megami (Goddess of Dawn) was released for the Wii in Japan. The game appears to be faithful to the previous Gamecube build. Though a simulation RPG, and not an action RPG like Zelda, it should still satisfy gamers looking for something to play post Zelda.
Official sales figures have yet to be released but amazon.co.jp's best seller list currently places the game at number 12. Check the official site for more details.
Link
Heisei Fuzoku
The pace picks up on Sakuran, a song named after the upcoming manga movie, where Shiina worked as musical director. The song features a long piano solo and horns that make it reminiscent of a 70s show tune. The signature Shiina Ringo voice makes a strong presence here.
Hatsukoi Shojo has her voice masked and muffled, giving it a distant electronic sound. The music here, entrenched in electronica and strings, would not feel out of place in any new next generation game title.
Death Note Media Blitz
First came the manga serialized in Weekly Shonen Jump about a boy who finds a notebook capable of killing simply by having the specific person in mind while writing his name in it. The story contains a fair amount of complicated exposition and character development, very uncharacteristic of a mainstream shonen manga. Even with that, Death Note went on to become a sleeper hit. Perhaps it was the intriguing story line and impressive artwork that propelled Death Note to fame beyond typical Shonen Jump readers. Despite its continued success however, Death Note ended in 2006 with a total of 12 volumes and a special edition that breaks down the story and characters in minute detail. Like many manga before it, its popularity naturally spawned a live-action movie.
Hollywood giant, Warner Brothers, was responsible for the films' production and distribution in Japan. It was released in two parts and took certain departures from the manga. In particular, each half had its own original ending as well as the introduction of characters not included in the manga's storyline. The films went on to achieve commercial success in Japan and were enjoyed by fans and non-fans alike. The DVDs for the films, Death Note and Death Note: The Last Name, will be available on March 14, 2007. They can be purchased on amazon.co.jp for 2,678 yen each.
(Late night anime in Japan is as common as talk shows on late night American TV. What does this say about cultural differences and audiences?)
The anime DVDs have been released monthly since December of 2006. A soundtrack is also available. Click for DVD/CD details from the official NTV Death Note page.
Of course, what would all of this anime/manga/movie love be without a video game tie-in?
On February 15th, the Death Note: Kira Game, was released for the DS: the next logical step in the Death Note marketing campaign. In Kira game, the player takes up the role of either Light or L (Ryuzaki) in what Konami is calling a "communication mystery." Your character's goal is simple: Discover your opponent's identity and administer justice. You can do this by speaking with other NPCs, and how you interact with them will determine certain outcomes. Click on the link below to access the official website and game videos.